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No More Heroes
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No More Heroes

You are Travis Touchdown, a normal guy (with an otaku geek streak) who wins a Beam Katana through an online auction and uses the weapon to start a new career as a professional killer. One day, an assassin named Helter Skelter appears before Travis and the two face off in a battle. Travis emerges victorious and finds himself in the presence of Silvia Christel, a mysterious French woman who claims to be an agent with the UAA. Silvia gives Travis official rank of 11 in the organization. Now, it's up to you to become #1. No More Heroes takes place in the city of Santa Destroy, and you are free to explore the town to your liking, taking on missions large and small to collect money and purchase new weapons as you work up towards the 10 main killing contracts. Gameplay is all about using your Beam Katana (via Wii remote) to defeat enemies.

  • Product #: 17398

  • Manufacturer: Ubisoft

  • Manufacturer Item #: 17398

  • UPC: 008888173984

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Availability: Usually ships in 1 business days
Our Price: $32.77
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Product Details:
Product Length: 7.54 inches
Product Width: 5.42 inches
Product Height: 0.56 inches
Product Weight: 0.31 pounds
Package Length: 7.5 inches
Package Width: 5.3 inches
Package Height: 0.6 inches
Package Weight: 0.2 pounds
Release Date: January 23, 2008
Average Customer Rating: based on 120 reviews
Game Information:
Platform: Nintendo Wii
Media: Video Game
Item Quantity: 1
 
 

Customer Reviews:
Average Customer Review:4.0
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4A unique and outrageous experience.  Aug 08, 2010
Before I write anything in this review I want to point out that I played No More Heroes 2 Desperate Struggle (which I also reviewed here on Amazon.com) before this the original No More Heroes. Throughout this review I will make reference to Desperate Struggle and make comparisons between both games. I can not really avoid this since I played these games in reverse order, but hopefully my comparisons can be of some help.

As soon as I finished my play through of No More Heroes 2, the first thought that crossed my mind was playing the original. Upon getting the original No More Heroes I was instantly able to start enjoying it. The gameplay is very similar to its sequel, you use the Nunchuk to move Travis (the games main character) and the Wii Remote to perform other commands such as attacking with the A button. After you have attacked an enemy enough times using Travis' Bean Katana, an icon (or two) will appear on screen indicating you have to perform certain motions with your controllers. Moving you controllers in the indicated directions leads Travis to perform "Death Blow" attacks and wrestling moves that usually kill your enemies. This is basically the combat for No More Heroes with the exception of slightly more advanced tactics like "Dark Stepping," but this is why No More Heroes works. The simple combat contained within both games makes them easy for anyone to enjoy.

One of the major differences between No More Heroes 1 and 2 is that the original does contain an overworld, unlike part 2 where you basically have a map where you pick your next destination and automatically go there. Many have already commented on the problems the overworld from the original No More Heroes has. This includes slowdown, invisible walls, collision detection problems, and so on. In all fairness I did experience all these problems, however these problems never really hurt my enjoyment of the game. As a matter of fact it made me wish that Desperate Struggle had contained an improved version of this overworld instead of just a map to make selections from. Again, No More Heroes' overworld is not perfect but not having one in Desperate Struggle made that game seem smaller in size.

Another notable difference that the original No More Heroes has over its sequel are its boss battles. I have to agree with most people that feel the bosses contained within the original are more memorable than those in Desperate Struggle. Maybe is is because bosses like Holly Summers, Bad Girl, Jeane, and others in the original No More Heroes are established slightly better before you fight them than those in Desperate Struggle. One thing I will admit about the bosses from the original No More Heroes is that many tend to feel a bit cheaper at times as compared to those in Desperate Struggle. They also tend to take longer to beat, most notably Henry, which I found to be a pain at times. So an advantage Desperate Struggle has, although some of the boss fights still feel cheap at times, is that they don't take as long to finish and are almost always fun to fight.

One last thing worth mentioning is the mini-games in No More Heroes. Unlike in Desperate Struggle, the mini-games in the original No More Heroes are in 3D like the rest of the game and not in 2D. Some people really seemed to hate the mini-games, but personally I did not. I fully understand that mowing lawns and filling cars up with gasoline among other things is not terribly exciting, but it is also not the most boring thing you will ever do. I guess most people had a problem having to replay these mini-games (or side-jobs within the game) over and over again to earn money, since it is necessary to pay entrance fees to fight bosses. Honestly, I had no problem with this, I actually wish Desperate Struggle had retained the requirement of entrance fees for boss battles since it helps extend the games length a little.

In all fairness I really enjoyed both the No More Heroes games about equally. The original No More Heroes though has a few advantages over its sequel. For one the bosses are more memorable and the game also contains an overworld that I feel Desperate Struggle should have had (albeit improved). If you still don't have No More Heroes, do your self a favor and buy it now. Then when you finish playing it, go buy No More Heroes 2 Desperate Struggle, I think you will enjoy both games as much as I did.

0 of 1 found the following review helpful:

3No muy bueno  Jul 27, 2010
Compre este juego hace un tiempo y deja mucho que desear, no si es por la poca potencia de la wii o un pobre desarrollo pero lo gráficos son terribles... cuando conduces la moto te quedas loco, tiene forma de moto pero se mueve como un tanque de la segunda guerra mundial, lenta y torpe... bueno puede que este exagerando un poco. En definitiva es un juego regular.

4No More Heroes Review  May 29, 2010
I love this game, plenty of violence and adventure. A must have for the wii console!

4an authentic and fun game  May 22, 2010
it's a unique game.. if you like blood, fast paced action, manga/anime, dark humor and go on...

the game in normal difficulty is not too long.. but when you change it to the hardest difficulty.. that's a big challenge..

the voice acting is great, and the cinematic cutscenes make the game..

FOR THIS PRICE IS A STEAL! buy it...

warning, the sandbox part kinda sucks.. but it doesn't break the game at all..

5A Diamond in the Rough  Feb 07, 2010
As with most games developed with the hand of Goshi Suda (51), No More Heroes is a very unique, strange, and one of a kind experience (not taking into account its sequel, obviously). No More Heroes, a story driven action/beat-em-up game, was released in early 08, and was met instantly with critical acclaim. The game ended up becoming Suda's most successful game to date (both critically and commercially), transcending a cult hit status and becoming one of Wii's "go to" games.

No More Heroes is about a man named Travis Touchdown, and his exploits to become the #1 ranked assassin. He must fight and kill the 10 ranked assassins above him. Playing to tradition Suda 51 style, the game is far from mainstream or "normal", using subtle (and not-so-subtle) sexual and oddball humor, interesting characters, and straight up weird situations and events.

The one thing that should be obvious by now is that No More Heroes is definitely not for everyone; the game may be very offensive to some, and the amount of violence, blood, and sexual content makes it not for those under the driving age.

The game consists of the player fighting his way through the top tier of the assassin world, meaning that you will be fighting several bosses (each boss is effectively one assassin in rank). And this is where the game is at its best. Each boss/assassin has an odd personality and/or backstory that makes the scenes before and after the fight VERY enjoyable and interesting. The actual fights themselves are some of the best designed moments in video game history, with interesting set pieces, locations, and weapons; one minute youll be fighting a magnum wielding detective at a base ball park, and the next youll be facing post-man in a movie studio.

Players progress in the game by killing the assassin/boss ranked above you (you start at 11). In order to have a chance to fight said assassin, players must play a variety of minigames to accumulate money needed to "pay" for the opportunity to fight. This mandatory element of the game slows the pace and story, which is unfortunate considering the fact that the story is so well done and interesting. The minigames are odd, and include Travis mowing laws, collecting coconuts, or removing scorpions (all within a time limit of course). These mundane tasks are boring and earn you little money. Thankfully, however, this is not the only way to earn money. Early in the game, the ability to take on "Assassination Missions" opens. These "missions" are glorified battle arenas filled with "fodder", or simple, low level enemies, and is the fastest way to make money in game.

The game has you "slashing" at enemies (pressing "A") until they are weakened enough to be open for a finisher. Said finishers are what makes the gameplay so fun and satisfying. An icon indicating which motion to execute appears on screen, and when gestures are performed successfully, players get to "slash" the enemy in half with a fountain of blood and coins spewing forth. Wrestling moves are performed in the same fashion, and are just as satisfying. The controls are simple to learn and work amazingly well,but the game does have some "hidden" moves for more experienced games, such as the "darkstep".

No More Heroes is a diamond in the rough. Its extremely enjoyable and fun, yet lacks a serious level of polish. A boring and barren open world, technical issues, and less than inspiring graphics bring the game down quite a bit and may be enough to turn off some people altogether. But in the end, all that matters is the fun factor, and in that respect, the game succeeds. The simple and primitive finishers give the feeling of actually "swinging" the beam sword, and its that satisfaction, along with a funny and weird story line, that makes the game one of the best Ive played this generation.

 
 
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