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Wii Music
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Wii Music

When it comes to music and rhythm games, Wii Music stands in a class of its own. Unlike other music games, which penalize players if they don't play perfectly, Wii Music is a musical playground where there are no mistakes. Here anyone can pick up and master the huge array of instruments available, through simple motions like strumming and drumming. Musicians in your band jam by simply playing their instruments to the beat of a song or by improvising to their heart's content. Play faster. Play slower. Skip a beat, or throw in 10 more. No matter what you do, Wii Music automatically transforms your improv stylings into great music.

'Wii Music' game logo
Your music, your way
On-screen direction in 'Wii Music'
Simple pickup and playability.
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Drum set in 'Wii Music'
Easy controls and learning curve.
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Sitar and congas in 'Wii Music'
Huge array of diverse instruments.
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Singleplayer in 'Wii Music'
Make music by yourself.
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Multiplayer in 'Wii Music'
Or with up to 3 friends.
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Gameplay: Getting Your Band Together
In Wii Music every band has six members: Two play the main melody, two cover the percussion beats, one covers the bass groove and one uses the song's chords to support the melody. As a band, the six members often play their special parts at the same time, though each player can jam however and whenever he or she wants. Play all at once. Take turns in the spotlight. Pair up in creative ways throughout the song. You can bring the band to life by yourself, playing one part at a time-or with up to four players. See game mode below:
  • Solo Play: When you play by yourself, you can add one part at a time to arrange the whole song exactly how you want. The Tutes are on hand to back up your band in any parts you need filled.
  • Multiplayer: When in a band with friends, up to four people can be band members.
  • Wii Friends: Using WiiConnect24, you can send your jam videos to Wii Friends who own Wii Music. They can then watch your performance, modify it to their liking and send their jam videos back to you.
Tutes: Your Own Private Back-up Band
When not playing with friends, you can invite jam masters known as Tutes to play with you. They'll join a session playing an instrument that each thinks is strong for a specific song. You can simply enjoy the musical camaraderie, or pick up instrument tips by watching them jam. If you choose to watch, the Tutes will show you lots of techniques for many of these instruments, then ask you to follow their examples. They'll start with the simplest techniques, then as you master each one, show you even more nuanced ones.

Key Game Features:

  • Easy to Play Improv Jams - All members of your band jam by simply playing their instruments to the beat of a song or by improvising to their heart's content. Play faster. Play slower. Skip a beat, or throw in 10 more. Wii Music challenges you to transform your improv stylings into great music. There are no mistakes and no game scores-just playing for the pure joy of playing.
  • Wii Controls Immerse You in the Music - You can play most of the 60-plus instruments in Wii Music using simple motions with the Wii Remote and Nunchuk controllers. Strum to play guitar, banjo and sitar. Drum to play jazz drums, congas and snare drums. Hammer away to play piano, vibraphone and marimba. Unlike most music games, Wii Music doesn't make you use many complex buttons. You only need to imitate playing the instrument.
  • Virtually Endless Ways to Make Music - You choose the song and instruments and decide whether to blaze through a rock take on classical songs, put a jazzy spin on folk tunes or transform Nintendo classics like the Super Mario Bros. theme into Latin-flavored numbers. The song list is only a takeoff point-it's how you improvise with the songs that matters.
  • Share Your Band Jams With Friends - They'll see your Mii band members, your players' improv styles and your instrument selections. They can watch your recordings, or play over parts of your song, then send their modified recording back to you. So you can send improv jams back and forth over WiiConnect24, changing them again and again.
60+ Instruments
You can play most of the 60-plus instruments in Wii Music using simple motions with the Wii Remote and Nunchuk controllers. Strum to play guitar, banjo and sitar. Drum to play jazz drums, congas and marching drums. Hammer away to play piano, vibraphone and marimba. Unlike most music games, Wii Music doesn't make you use complex buttons. You only need to imitate playing the instrument. Wii Music offers virtually endless ways to make music.

Fun Beyond the Jam
Designed with classic Wii gameplay in mind, Wii Music includes many other modes and play options besides the main band jams, including several musical games and an enhanced video playback mode for recorded jams.

  • Videos Mode: Watch your jam videos in an enhanced playback mode that brings your jams to life with fun environmental effects and dramatic camera angles.
  • Mii Maestro: By waving the Wii Remote like a conductor's baton in this mini-game, you'll lead a Mii orchestra through orchestrated songs, such as The Legend of Zelda theme. Make them play quickly, slowly, strongly or gently-the orchestra is at your command.
  • Handbell Harmony: In this musical mini-game, you'll play in a handbell ensemble by swinging your Wii Remote and Nunchuk. Everyone on the team has a job to do: play one of your notes only when the tune demands it.
  • Pitch Perfect: How good is your musical ear? In this whimsical musical quiz, you'll have to solve challenges, like putting note-playing Miis in order from lowest to highest pitch.
  • Drum Mode: In the one mode that uses the Wii Balance Board accessory (sold with Wii Fit), you can feel what it's like to play a real-life drum set. You'll use the Wii Remote and Nunchuk as drumsticks, and place both feet on the Wii Balance Board-which work as virtual pedals for the bass drum and hi-hat cymbal.

  • Wii Music for Nintendo Wii lets you play musical instruments and make music using the Wii Remote and the Wii Balance Board

  • Start a band with up to six different band members

  • Pick a background stage, and shake, move, and press buttons to play up to 60 different instruments for a ton of melodic fun

  • No need to press a specific button at a certain time; instead you just need to mimic the actions of playing that instrument

  • Save up to 30 music videos and create playlists among your favorites

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List Price: $49.99
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Product Details:
Product Length: 7.5 inches
Product Width: 5.5 inches
Product Height: 0.5 inches
Product Weight: 0.3 pounds
Package Length: 7.5 inches
Package Width: 5.3 inches
Package Height: 0.6 inches
Package Weight: 0.35 pounds
Release Date: October 20, 2008
Average Customer Rating: based on 209 reviews
Game Information:
Platform: Nintendo Wii
Media: Video Game
Item Quantity: 1
 
 

Customer Reviews:
Average Customer Review:3.5 ( 209 customer reviews )
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Most Helpful Customer Reviews

250 of 256 found the following review helpful:

5Surprisingly Advanced Game  Dec 04, 2008
By Jason Phillips
Potential buyers, please be careful when reading some of the reviews posted here: nearly all of the negative reviews will try to convince you that this game is simplistic, shallow, or aimed at a very young audience. This could not possibly be further from the truth.

First off, this is, perhaps, the only real music game on the market today; yes, there are the Guitar Hero / Rockband games, but, however fun they might be, those games are nothing more than a glorified Simon Says, where you simply hit the correct button on your fake instrument at the correct time as shown on screen.

This game is not simply about performing a part as indicated. Instead, Wii Music puts you more in the position of a band leader: first you select a song, then assign instruments out of the 60 available to different roles, each of which holds different possibilities for what will occur when you play, i.e., a violin assigned to the role of "chord" for a song will follow the main harmonic movement of the song. Assign that same instrument to the "harmony" role, however, and it will notes that are roughly in contrapuntal relation to the main melody, or put it in the role of "bass", etc.

Once you assign instruments, you record each part, one by one, until you have created an entire arrangement. While recording an individual part, you can do whatever you want to change the feel of the song: hold out a note for a suspension, throw in fills and riffs, completely change the rhythm, shake things up for the chorus or bridge of the song, etc. The final recording can be a truly original take on the song, according to the musical vision you carried out.

If you have a musical ear, or at least a musical curiosity and willingness to take the time to be truly creative, this game will offer you more than any other on the market. Most reviewers who are actually trained musicians have praised this game, and rightly so -- don't listen to the voices online who don't understand the point.

Bottom line: if you're looking for a simple, quick game to pick up like Guitar Hero, you won't understand the point of this game, but if you truly enjoy music and would, for instance, enjoy trying to create your own folk arrangement of Beethoven' Ode to Joy for 2 violins and a banjo, buy this game.

369 of 391 found the following review helpful:

4Musical Creativity with Limitless Potential (With Minor Issues)  Oct 23, 2008
By Kyle Slayzar
I love the recent string (no pun intended) of musical games coming out from Guitar Hero to Rock Band. Problem is, those kits are flippin' expensive and I'm not too keen on storing either plastic guitars or bulky drum sets. Don't get me wrong, I own them anyway but lugging them to a friend's house is no fun task.

Enter Wii Music.

Wii music is pantomime meets Rock Band. The bulk of the game revolves around the player mimicking gestures to simulate sound according to the actual song being played as the notes are hit automatically unless the player's timing is off. The player does this up to six different instruments to simulate melody, bass, percussion etc. When the player is done, he or she can make a CD jacket to label the track and make a music video of it. On top of this, there are three minigames.

1: Wii Conductor. Move your arms similar to a conductor to make an orchestra go.
2: Hand bells like the ones some people use in Christmas musicals or church services.
3: Music quiz thingy similar to the memorization game on Wii Play.

That's it! That is, in a nutshell, the entire game.

While the game itself is simplistic, that is also the idea. Nintendo, in it's grand scheme of marketing to the casual gaming audience, has created a very simple, yet elegant, game to allow the player to easily mimic music without real lessons or going nuts while trying to play Through the Fire and Flames on Guitar Hero 3. In doing so, Nintendo has appealed to anyone who desires a musical experience but either A) doesn't have the time to master easy, medium, hard, and extreme mode and/or B) does not have at least $80 to spend on a Guitar Hero set. All that is needed is at least one full Wii remote and nunchuck set although more sets with more players make it more fun.

While up to six instruments may participate in a song, only four players can go at a time although this does not mean the player can record tracks for all six instruments. This means four people at a time can go nuts with over 60 instruments including cowbell (which we all know we need more of), a DJ turntable, recorder, flute, sitar, and much more.

This game is very addicting. My graduate students friends are playing the game in my apartment as I type this, not only having a blast but hogging the darn TV in the process. They're hooked on Ode to Joy, which we arranged with sleigh bells, a flute, and a clarinet. When working on my thesis for more than five hours at a time gnaws at my brain, I love saddling up the Wii and playing Twinkle Twinkle on the piano.

Now, with all the goodies in Wii Music there are a few drawbacks especially with the sound and selected songs. Unlike Guitar Hero, Wii Music's musical selection is mostly derived from the public domain track list. This means it's very generic songs like Twinkle Twinkle, Yankie Doodle, Ode to Joy, and Swan Lake. This constitutes the bulk of the soundtrack. There are a few good licensed songs like September by Earth, Wind, and Fire along with Loco-Motion. The real songs that everyone bought Wii Music to play are the Nintendo mixes like Legend of Zelda and the Mario Bros Theme Song. Unfortunately, there are only seven Nintendo songs and of that only three are any good (the aforementioned two and F Zero Mute City).

The soundtrack could have been soooo much better even with more licensed songs by Nintendo such as Castlevania, Star Fox, Metroid, and Paperboy. Anything would've been better than the ragtag bunch of songs from Europe that were used. Not to mention they could've used some greater public domain songs like Greensleeves or Battle Hymn of the Republic.

The next con is the sound itself. While the majority of the woodwinds and drums sound magnificent, several other instruments do not. The most notable bad sounding instruments are the trumpet, saxophone, violin, and viola. Don't even get me started on the more... interesting instruments like the cheerleader, the black belt, cat and dog suit, and the rapper. Those wacky things seemed to have carried over from Mario Paint despite a 15 year gap. While having an all-male cheerleading squad sing the Legend of Zelda theme song was disturbingly amusing, I would never be so bold as to show that in public.

The only other cons are basic Nintendo ones such as the use of weird instructional characters. The Maestro instructor looks and talks like a more flamboyant homosexual version of Beaker from the Muppets. The other issue is how the remote distinguishes movement for the cursor and that of the instrument itself. It can get very annoying but I find that if I want to switch, just hold the remote in front of the TV for two seconds and the cursor switches over from the instrument.

All in all, Wii Music is a really fun game for the whole family and your friends if you've consumed enough alcohol... seriously. I give it a solid A- as it fully utilizes the Wii interface but lacks in some sound and musical selection issues. It's too bad you can't really go heavy metal... *sigh* party on Wayne!

198 of 209 found the following review helpful:

4Wii Music : Guitar Hero :: Mario : Pinball  Nov 12, 2008
By Fryfat
A big mistake being made in nearly every review is people likening Wii Music to Guitar Hero. It's like comparing Mario to Pinball.

Music games generally fit into three categories:

- Rhythm (you copy exactly what you see on the screen)
examples: PaRappa The Rapper, Simon Says, Guitar Hero, Dance Dance Revolution

- Free Form (emphasis is on music rather than gameplay)
examples: Electroplankton, Traxxpad, Fluid

- Hybrid (a combination between a non-music genre, such as an RPG, and a music game)
exmaples : Rez, Ragnarawk

It's hard to pin Wii Music down, but it best fits into the Free Form category. The comparisons to Guitar Hero are silly, as Wii Music is not a "simon says" type game. When reviewers compare the two, they're just stating their preference for one genre over another, which is rather useless.

One example of people's silliness comparing the two are the complaints about the track list. Track lists are important to Rhythm games, not so much Free Form games.

Much like beginner piano lessons where you're first taught "Chopsticks" or "Twinkle Twinkle Little Star", Wii Music's track list has songs that ease you into the creation of music, which is the main point of a free-form music game. The tracks are not for listening to as much as they are templates for your own creations.

As a Free Form music game, Wii Music is strange. While it doesn't allow you total freedom of pitch and tone (which most do), it still allows enough wiggle room to create your own songs. For example, playing only the 8th notes in a given song - such as Jingle Bell Rock - will sound nothing like Christmas. Or you can stick to the established notes and remove entire sections, or play certain parts quietly, or just cut loose with the Wiimote and make noise.

Still though, you are limited in what you can do, as Wii Music doesn't allow total musical freedom. The tradeoff in losing that freedom is that it lets non-musicians create music with relative ease. I want to emphasize "relative", because making music is still difficult; it takes thought, planning and some basic knowledge of music theory. Wii Music wisely teaches players the basics of music theory over many lessons, though some painfully last 30+ minutes, and I wish they'd use real music terminology rather than dumbed-down terms.

The last song I made took two hours to get to the point where I was happy with it. Those two hours were spent experimenting with different instruments, rhythms, and melodies - all of which were enjoyable. It was also spent dealing with occasionally inaccurate controls, frustrations with certain notes I couldn't change, and some bad sounding midi instruments - all of which were not enjoyable.

Collaboration is fun, so long as you're both in the same mood (creative or silly). I've jammed with friends sitting on the couch at the same time, as well as people online where we take turns adding pieces to the composition.

Wii Music has the ability to save and share your creations, something I wish other free-form games would focus on, but the sharing features still come up short to youtube, which has become the premiere place for users to show off completed works.

Wii Music is also full of mini-games, including ones that focus on volume, theory, memory and yes - rhythm. You can compare the little bell game to Guitar Hero all you want :) However, these are mostly distractions compared to the real meat - the free form "jam" mode.

Wii Music, even for a free-form music game, is strange, brilliant and sometimes frustrating. It's sad that its been shoved into the middle of the silly "hardcore vs casual" game war, released at the same time as popular rhythm games (increasing the amount of useless comparisons) and is often judged by reviewers with an established belief of what a music game can and can't be. In the end it's one of Nintendo's most ambitious and insane games ever made, and if you have some untapped creativity lying around, it's worth a buy.





102 of 113 found the following review helpful:

2Wii Missed the Music with this Family  Oct 29, 2008
By C. MCCLUNG
When I first saw a glimpse of this game when the Wii originally released I thought it was awesome. Just the conductor snippet alone looked fun and the potential was exciting. The more I saw of it through TV spots and promotional videos the more I began to wonder about the enjoyment of the product. I will be honest in saying the moment in purchasing it I asked the store clerk "So, what do you do in the game, what's the point?" He couldn't give me an answer other than experiment with instruments because he didn't really know either. We couldn't figure it out from the package either. This should have been a clue. So, regardless of my feelings I decided to buy this game because it was titled (Wii) Music, also if anything it is finally something else that my toddler daughter will be able to do without much difficulty. Needless to say it was less than 24 hours before it ended up as a trade in. So here is why...

First and foremost it was just boring. Before you think I didn't put any effort into it I did play it for 7 hours. I did most of the various instruments, the hand bell & sound mini-games, all the jam sessions, and created videos with video art. I thought well maybe it was just boring the first night so I tried it again twice the following day to let it grow on me and by the third go around on the second evening I finally said..."this game is boring". There is nothing to do except doink around for an hour with instruments that feel nothing like the real thing. The controls feel nothing like the real instruments. I've never played piano with my fists clumped just waving up and down in a single position. Most of the instruments lack a sense of actual playing. It mostly feels like you hold the position similar to the real instrument and just randomly wave the controls. It feels like they tried to force the action fit the controller instead of allowing the controller to be apart of the action like Wii Tennis & Bowling. I also think it is unfair to keep the full drum sampler locked unless you have a balance board. Seems like a marketing ploy. I felt disconnected from what was happening on the screen and was too bored to care. After a brief 15 min. of playing simple instruments and dog barks in a few jam sessions my daughter got bored and went off to do other things. (She loves to play Cosmic Family & Mario Kart because it keeps her interest). I tried to coax her into playing the songs she recognizes like daddy; but, she finally said "Don't like this game".

Second, the song selection is disappointing. Now I was not expecting this game to compete at all or be in the same genre as GH or RB, again, this was mainly for my toddler daughter; but, the music is drab for two reasons. One, the selection is obvious public free midi-music, such as Ode to Joy, Twinkle Little Star, Do-Re-Mi basically most things that come packaged with a $25 mega-store keyboard. There are no lyrics on any songs and it sounds like a children's educational instrument. Does Nintendo need to save money? Two, not only are the song choices drab again the quality of the music sounds like the $25 keyboard. I know Nintendo is big on midi music for some reason and it causes Wii Music to fall short. The drums sound fake, the guitars sound fake and the only thing that doesn't sound like it came from a computerized sound patch is the electric piano. I did play long enough to unlock the Zelda theme song and I can honestly say they would have been better off adding and pushing more Nintendo originals towards the front of the game. I would have been far more interested in playing drums and trumpet to Mario or Donkey Kong themes. I know the few Nintendo songs are there; but, why do I need to do hours of Bethoven and nursery rhymes to play them?

Lastly, the reason why I am giving this two stars and not one is because the conductor portion did amuse me for a period. I was impressed that I could hold the baton (Wii Remote) in a single position and the orchestra would hold their note/position; but, again who wants to conduct a choppy version of Twinkle, Twinkle Little Star? This was neat; but, the rest of the game is so boring it kind of defeats the enjoyment of the act. This should have been a larger factor of the game and possibly included a music mix generator. Can you imagine how much fun it would have been to conduct Zelda with a personalized dance beat?

So, that is about it. I typically don't write this long and I usually love what Nintendo has to offer. I have always appreciated their originality and attempts to experiment. I will continue to support the family oriented products and company, they have been great for years. I did appreciate that they were exposing more worldwide instruments other than the basic rock band types; but, the presentation causes it to fall short. I assume being a full-time musician I defaulted to expect more; but, for everyone I believe there will be some level of disappointment and eventual boredom. Finally, all I can say is I would probably be more forgiving if this game had a $29.99 price tag or was a WiiWare download. It is definitely not worth the retail price of $49.99. I would pick it up used or wait for when it drops shortly after Christmas like the other original Wii titles have. I guarantee you wil be happier playing this as a weekend rental and using the remaining $45 on a great previously owned game.


22 of 23 found the following review helpful:

4Wii Music is a great, underrated game  Dec 15, 2008

When I saw Wii Music in E3 2008, I asked my father to get this game for my birthday. When Wii Music was released, I was shocked at how everyone was giving this game bad reviews. I knew that these reviews weren't true (in my opinion). My birthday came, and my father gave me the game, wrapped in Wii pajama pants. Of course, Wii Music was so good, I played it for hours!

One of my favorite things about Wii Music is all of the instruments that you can play. The instruments range from familiar instruments like the piano and trumpet, to ethnical instruments like the guiro and shamisen, and odd "instruments" like the dog suit and cat suit. Unlike most people, I think the sound quality of the instruments are fantastic!

Another favorite is the custom jam mode. I love that you can give a song a certain style, like rock, Japanese, and Latin. I also love how you can play the song in any way that you want. Also, making your performance into a music video is just awesome.

Like most games, Wii Music has its flaws.

These are some of the flaws:

. The rapper "instrument" is horrible! It's a disgrace to rappers everywhere! Nintendo should've hired a real rapper to say or "rap" the phrases.

. Wii Music doesn't have familiar instruments like the organ, French horn, and xylophone! Also, Wii Music doesn't have ethnical instruments like the tabla and didgeridoo.

. There is no mode where you can play your own song.

. There is no Orchestra Jam Mode.

. Wii Music lacks licensed songs and Nintendo songs.

Well, that's my review! I hope this was helpful to you! :)

See all 209 customer reviews on Amazon.com
 
 
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